Free Projects
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Erik Freydank
Breitscheidplatz
Frederic Brodbeck
0..1
Ying Chen
Absconding
Lorenz Raab
Analoge Brücke
Akitoshi Honda
Artificial Appetizer
Elisa Storelli
Assemblaggio N1
Julius Fuehrer
A Thousand Seeds or the Right to Becoming
Merani Schilcher
autoantibody.3 – Destruction of Self
Frederic Gmeiner
Bericht über R.
Alexander Hahn
Bioinformatics: Nature’s superiority over binary computing
Susa Schmid
Blickskulpturen / Gaze Sculptures
Bruno Gola
Bruto
Ying Chen
Bubbles
Tim Horntrich
Clock Choc
Hsiao Li-Chi
Coffee And Kitty
David Reitenbach
convincing ideas
Jens Wunderling
default to public
Constantin Engelmann
Der Kopist
Valerian Blos
Design as Restriction / Restriction as Design
Özcan Ertek
Devil's Rope: On a Journey of No Return
Sven Gutjahr
Diaries of Alvin Fredriksøn
Tim Horntrich
DropingNews
Robin Woern
Ephememorion
Orlando Helfer Rabaça
Footprint²¹³
Julian Netzer
GOTCHA
Erik Anton Reinhardt
Graphic Design
Stephan Sunder-Plassmann
Hacking Memorials
Martin Kim Luge
Hear the grass growing
Christopher Hoehn
How It Was(n't)
Tim Horntrich
ICSY TK 5000
Julius von Bismarck
Image Fulgurator
Willy Sengewald
Jammer Horn
Florentin Aisslinger
Living with Matter
Monika Hoinkis
Living with Things
Sebastian Wolf
lovesmenot
Andreas Schmelas
Machines At Work
Merani Schilcher
Make Me A Weapon – Destruction of Context
Julia Rosenstock
Meadow of carnivore plants
Frederic Gmeiner
Memory Shapes
Merani Schilcher
Mephista – Destruction of Other
Ying Chen
My queer body, my ownership
Piet Schmidt
möve
Fang Tsai
Nahweh: the Unreachable
Nicenboim Iohanna
Objects of Research
Bill Hartenstein
Palio
Vinzenz Aubry
pendel 1
Hye Joo Jun
Phantom Limb
Markus Kison
Pulse
Kilian Kottmeier
Resource forecast
Felix Worseck
Subordination/Unterordnung
Frederic Brodbeck
Synthetic Flurry
Stephan Sunder-Plassmann
Tagebilder
Stephan Sunder-Plassmann
The Beauty of Oppositions
Andreas Schmelas
The Space Beyond Me
Julius von Bismarck
The Space Beyond Me
Andreas Schmelas
The Visible Invisible
Paul Kolling
thing <ser. no.>
Elisa Storelli
This machine will not switch herself off
David Löhr
Titan
Niklas Söder
Unstable Trajectories
Tilman Richter
Wall of Distribution
Tilman Richter
Wall of Support
Tilman Richter
Wall of Tendencies
Andi Rueckel
木
Andi Rueckel
木 木
Andi Rueckel
木 木 木
Paul Kolling — thing <ser. no.>
Free Projects
Although there has been agreement for centuries that Euclidean space does not adequately describe the physical space surrounding us, there is hardly any adequate way of dealing with this contradiction in practice.
No matter whether it's a perspective drawing or an axonometric view of a 3D-CAD model, almost every artistic or creative work, every design process begins in this very space. Of course there exists no physical object in it, yet it is the place where our (material) environment is designed, and shaped.
When designing with CAD, especially when modelling in 3D-CAD, it is noticeable that the process of creation (formation) can be described almost perfectly by the hylemorphic model. A mass, as a material potentiality, which in the beginning is constituted only by the difference to the nothingness around it, becomes an object only by imposing a form. The only origin of this form is the imagination of the creator. The mass is only assigned its materiality through retrospective contextualization, whereby it becomes absolutely passive.
Contrary to hylemorphism, this work examines what happens when the form is thought of as pure potentiality instead of matter. What happens if the confrontation with the material is the moment of realizing?
An abstract form is commissioned without any contextualization and scaling to people from different trades for production. The only available information is an interactive 3D model and side views as image files. The only premise is that a physical object must be created. The craftsmen were each paid a daily rate.
The resulting things reveal the properties of the material used. In addition, the interpretation of the producer, influenced by the work in the specific trades, can be read off. What created these things? The creation of the model, the formulation of the task, or the actual production as a physical something?