Vinzenz Aubry
Vinzenz Aubry is a European post-digital artist. His work explores human-machine-nature relationships and critically reflects on the social implications of new technologies.
Ascend
Poetics of Repetition (Course) — Winter 2019
Ascend
Media Minimalism — Winter 2019
Cameras of Life
Transmedia Spaces (Course) — Winter 2022
No filter filter
Five Lines of Code (Short-term Project) — Winter 2019
pendel 1
Free Projects
Reproduction of Time
Minimal Hacks for Big Statements (Short-term Project) — Winter 2019
Unknown Territories – Searching for Islands
Navigation, Orientation, Information — Summer 2019
w4h
Expanding Spaces — Summer 2020
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Unstable Objects (Short-term Project) — Summer 2020
Vinzenz Aubry — Cameras of Life
Transmedia Spaces (Course) — Winter 2022
Cameras of Life is a series of computer games exploring the relationship between real and digital space. The map of the installation is always a digital copy of the surrounding space creating a tension between the inside and outside of the game.
The series is inspired by Ksenia Fedorova's text "Transmediality, Transliteracy, Transduction and Aesthetics of the Technological Sublime". There she suggests that digital media can, in theory, be seamlessly translated into each other due of their common essence of 1s and 0s. By introducing real spaces designed for human use into the realm of computer games, these artworks explore how these environments are subjectively re-interpreted and re-experienced.
What happens when the relationship between space, camera and physics is thrown out of balance. What are the limits of digital translation and where does re-interpretation begin?
Versions:
UdK Berlin Medienhaus
SomoS Arts Gallery