Transmedia Spaces (Course)
Winter 2022
Vinzenz Aubry
Cameras of Life
Jung Hsu
How to meet out of now/here?
Francesca Valeria Karmrodt
How to meet out of now/here? (Essay)
Adel Akram Alameddine
Latent Possibilities, Latent Responsibilities, Latent Spaces
Felix Müller
Placeholder
Zhefan Gu
Relationship-"MoOooOOodel"
Levin Hu
Relationship-"MoOooOOodel"
Zhixuan-Yang
Relationship--"MoOooOOodel"
Vinzenz Aubry — Cameras of Life
Transmedia Spaces (Course) — Winter 2022
Cameras of Life is a series of computer games exploring the relationship between real and digital space. The map of the installation is always a digital copy of the surrounding space creating a tension between the inside and outside of the game.
The series is inspired by Ksenia Fedorova's text "Transmediality, Transliteracy, Transduction and Aesthetics of the Technological Sublime". There she suggests that digital media can, in theory, be seamlessly translated into each other due of their common essence of 1s and 0s. By introducing real spaces designed for human use into the realm of computer games, these artworks explore how these environments are subjectively re-interpreted and re-experienced.
What happens when the relationship between space, camera and physics is thrown out of balance. What are the limits of digital translation and where does re-interpretation begin?
Versions:
UdK Berlin Medienhaus
SomoS Arts Gallery